If you know the game "Death Valley" or have more informations please leave a comment, thx.
C:\\Projets\\Death Valley\\DVArmsTrader.cpp
C:\\Projets\\Death Valley\\DVArmsTrader.cpp
C:\\Projets\\Death Valley\\DVArtificialBonhomie.cpp
C:\\Projets\\Death Valley\\DVArtificialBonhomie.cpp
C:\\Projets\\Death Valley\\DVArtificialIntelligence.cpp
C:\\Projets\\Death Valley\\DVArtificialIntelligence.cpp
C:\\Projets\\Death Valley\\DVArtificialMalignity.cpp
C:\\Projets\\Death Valley\\DVArtificialMalignity.cpp
C:\\Projets\\Death Valley\\DVBeacon.cpp
C:\\Projets\\Death Valley\\DVCampaign.cpp
C:\\Projets\\Death Valley\\DVCharacterProfile.cpp
C:\\Projets\\Death Valley\\DVCooper.cpp
C:\\Projets\\Death Valley\\DVCustomSaveGame.cpp
C:\\Projets\\Death Valley\\DVDialogue.cpp
C:\\Projets\\Death Valley\\DVDialogue.cpp
C:\\Projets\\Death Valley\\DVDoc.cpp
C:\\Projets\\Death Valley\\DVDrawManager.cpp
C:\\Projets\\Death Valley\\DVDynamicSaveGame.cpp
C:\\Projets\\Death Valley\\DVDynamicSaveGame.cpp
C:\\Projets\\Death Valley\\DVElement.cpp
C:\\Projets\\Death Valley\\DVElementActor.cpp
C:\\Projets\\Death Valley\\DVElementActorAnimal.cpp
C:\\Projets\\Death Valley\\DVElementActorAnimal.cpp
C:\\Projets\\Death Valley\\DVElementActorHorse.cpp
C:\\Projets\\Death Valley\\DVElementActorHorse.cpp
C:\\Projets\\Death Valley\\DVElementActorHuman.cpp
C:\\Projets\\Death Valley\\DVElementActorNPC.cpp
C:\\Projets\\Death Valley\\DVElementActorNPC.cpp
C:\\Projets\\Death Valley\\DVElementFX.cpp
C:\\Projets\\Death Valley\\DVElementMobile.cpp
C:\\Projets\\Death Valley\\DVElementObject.cpp
C:\\Projets\\Death Valley\\DVElementObject.cpp
C:\\Projets\\Death Valley\\DVElementProjectile.cpp
C:\\Projets\\Death Valley\\DVElementProjectile.cpp
C:\\Projets\\Death Valley\\DVElementTarget.cpp
C:\\Projets\\Death Valley\\DVEngine.cpp
C:\\Projets\\Death Valley\\DVEngine.cpp
C:\\Projets\\Death Valley\\DVFastFindGrid.cpp
C:\\Projets\\Death Valley\\DVFastFindGrid.cpp
C:\\Projets\\Death Valley\\DVFirearm.cpp
C:\\Projets\\Death Valley\\DVFrameHolder.cpp
C:\\Projets\\Death Valley\\DVGame.cpp
C:\\Projets\\Death Valley\\DVGraphicConfig.cpp
C:\\Projets\\Death Valley\\DVGroundMark.cpp
C:\\Projets\\Death Valley\\DVHikingGuide.cpp
C:\\Projets\\Death Valley\\DVJane.cpp
C:\\Projets\\Death Valley\\DVKeyConfig.cpp
C:\\Projets\\Death Valley\\DVKung.cpp
C:\\Projets\\Death Valley\\DVLine.cpp
C:\\Projets\\Death Valley\\DVLoadingScreen.cpp
C:\\Projets\\Death Valley\\DVMenu.cpp
C:\\Projets\\Death Valley\\DVMinimap.cpp
C:\\Projets\\Death Valley\\DVOrder.cpp
C:\\Projets\\Death Valley\\DVPatch.cpp
C:\\Projets\\Death Valley\\DVPath.cpp
C:\\Projets\\Death Valley\\DVPathFinder.cpp
C:\\Projets\\Death Valley\\DVPlayerProfileManager.cpp
C:\\Projets\\Death Valley\\DVPositionInterface.cpp
C:\\Projets\\Death Valley\\DVPowderMark.cpp
C:\\Projets\\Death Valley\\DVPowderMark.cpp
C:\\Projets\\Death Valley\\DVPsychoanalyst.cpp
C:\\Projets\\Death Valley\\DVPsychoanalyst.cpp
C:\\Projets\\Death Valley\\DVSanchez.cpp
C:\\Projets\\Death Valley\\DVSaveGameManager.cpp
C:\\Projets\\Death Valley\\DVScript.cpp
C:\\Projets\\Death Valley\\DVSector.cpp
C:\\Projets\\Death Valley\\DVSequence.cpp
C:\\Projets\\Death Valley\\DVSequenceElement.cpp
C:\\Projets\\Death Valley\\DVSequenceManager.cpp
C:\\Projets\\Death Valley\\DVSequenceManager.cpp
C:\\Projets\\Death Valley\\DVShadowPolygon.cpp
C:\\Projets\\Death Valley\\DVSound.cpp
C:\\Projets\\Death Valley\\DVSound.cpp
C:\\Projets\\Death Valley\\DVSoundCache.cpp
C:\\Projets\\Death Valley\\DVSoundCache.cpp
C:\\Projets\\Death Valley\\DVSoundCacheEntry.cpp
C:\\Projets\\Death Valley\\DVSoundConfig.cpp
C:\\Projets\\Death Valley\\DVSoundGeometry.cpp
C:\\Projets\\Death Valley\\DVSoundSource.cpp
C:\\Projets\\Death Valley\\DVSoundSourceClock.cpp
C:\\Projets\\Death Valley\\DVSoundSourceManager.cpp
C:\\Projets\\Death Valley\\DVSprite.cpp
C:\\Projets\\Death Valley\\DVTitBit.cpp
C:\\Projets\\Death Valley\\DVUIRendererAlphaConstantCustom.cpp
C:\\Projets\\Death Valley\\DVUIRendererCustom.cpp
C:\\Projets\\Death Valley\\DVWill.cpp
C:\\Projets\\Death Valley\\Launcher.cpp
C:\\Projets\\Death Valley\\SBFramePannelFX.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBDrawManager.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBEvent.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBFile.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBFont.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBGeoBoundingBox2D.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBGeoPoint2D.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBInput.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBPicture.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBResourceManager.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBThreadedInput.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBUIInputFieldText.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBUIRenderer.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBUIRendererInputField.cpp
C:\\Projets\\Death Valley\\SBLIBNG\\SBUIRendererListbox.cpp
C:\\Projets\\Death Valley\\SBLibNG/SBWidgetInputField.h
C:\\Projets\\Death Valley\\SBProfiler.cpp
C:\\Projets\\Death Valley\\dvelementactorpc.cpp
If you are bored of the MessageBox about the CD, nop this : .text:005B5215 push edi
.text:005B5216 call eax ; dword_693224