Saturday, June 29, 2013

Desperados : Wanted Dead or Alive - Debug String

Inside the binary you can find "debug" strings, which are not related to the game Desperados...
If you know the game "Death Valley" or have more informations please leave a comment, thx.
 C:\\Projets\\Death Valley\\DVArmsTrader.cpp            
 C:\\Projets\\Death Valley\\DVArmsTrader.cpp            
 C:\\Projets\\Death Valley\\DVArtificialBonhomie.cpp        
 C:\\Projets\\Death Valley\\DVArtificialBonhomie.cpp        
 C:\\Projets\\Death Valley\\DVArtificialIntelligence.cpp      
 C:\\Projets\\Death Valley\\DVArtificialIntelligence.cpp      
 C:\\Projets\\Death Valley\\DVArtificialMalignity.cpp       
 C:\\Projets\\Death Valley\\DVArtificialMalignity.cpp       
 C:\\Projets\\Death Valley\\DVBeacon.cpp              
 C:\\Projets\\Death Valley\\DVCampaign.cpp             
 C:\\Projets\\Death Valley\\DVCharacterProfile.cpp         
 C:\\Projets\\Death Valley\\DVCooper.cpp              
 C:\\Projets\\Death Valley\\DVCustomSaveGame.cpp          
 C:\\Projets\\Death Valley\\DVDialogue.cpp             
 C:\\Projets\\Death Valley\\DVDialogue.cpp             
 C:\\Projets\\Death Valley\\DVDoc.cpp               
 C:\\Projets\\Death Valley\\DVDrawManager.cpp           
 C:\\Projets\\Death Valley\\DVDynamicSaveGame.cpp         
 C:\\Projets\\Death Valley\\DVDynamicSaveGame.cpp         
 C:\\Projets\\Death Valley\\DVElement.cpp             
 C:\\Projets\\Death Valley\\DVElementActor.cpp           
 C:\\Projets\\Death Valley\\DVElementActorAnimal.cpp        
 C:\\Projets\\Death Valley\\DVElementActorAnimal.cpp        
 C:\\Projets\\Death Valley\\DVElementActorHorse.cpp        
 C:\\Projets\\Death Valley\\DVElementActorHorse.cpp        
 C:\\Projets\\Death Valley\\DVElementActorHuman.cpp        
 C:\\Projets\\Death Valley\\DVElementActorNPC.cpp         
 C:\\Projets\\Death Valley\\DVElementActorNPC.cpp         
 C:\\Projets\\Death Valley\\DVElementFX.cpp            
 C:\\Projets\\Death Valley\\DVElementMobile.cpp          
 C:\\Projets\\Death Valley\\DVElementObject.cpp          
 C:\\Projets\\Death Valley\\DVElementObject.cpp          
 C:\\Projets\\Death Valley\\DVElementProjectile.cpp        
 C:\\Projets\\Death Valley\\DVElementProjectile.cpp        
 C:\\Projets\\Death Valley\\DVElementTarget.cpp          
 C:\\Projets\\Death Valley\\DVEngine.cpp              
 C:\\Projets\\Death Valley\\DVEngine.cpp              
 C:\\Projets\\Death Valley\\DVFastFindGrid.cpp           
 C:\\Projets\\Death Valley\\DVFastFindGrid.cpp           
 C:\\Projets\\Death Valley\\DVFirearm.cpp             
 C:\\Projets\\Death Valley\\DVFrameHolder.cpp           
 C:\\Projets\\Death Valley\\DVGame.cpp               
 C:\\Projets\\Death Valley\\DVGraphicConfig.cpp          
 C:\\Projets\\Death Valley\\DVGroundMark.cpp            
 C:\\Projets\\Death Valley\\DVHikingGuide.cpp           
 C:\\Projets\\Death Valley\\DVJane.cpp               
 C:\\Projets\\Death Valley\\DVKeyConfig.cpp            
 C:\\Projets\\Death Valley\\DVKung.cpp               
 C:\\Projets\\Death Valley\\DVLine.cpp               
 C:\\Projets\\Death Valley\\DVLoadingScreen.cpp          
 C:\\Projets\\Death Valley\\DVMenu.cpp               
 C:\\Projets\\Death Valley\\DVMinimap.cpp             
 C:\\Projets\\Death Valley\\DVOrder.cpp              
 C:\\Projets\\Death Valley\\DVPatch.cpp              
 C:\\Projets\\Death Valley\\DVPath.cpp               
 C:\\Projets\\Death Valley\\DVPathFinder.cpp            
 C:\\Projets\\Death Valley\\DVPlayerProfileManager.cpp       
 C:\\Projets\\Death Valley\\DVPositionInterface.cpp        
 C:\\Projets\\Death Valley\\DVPowderMark.cpp            
 C:\\Projets\\Death Valley\\DVPowderMark.cpp            
 C:\\Projets\\Death Valley\\DVPsychoanalyst.cpp          
 C:\\Projets\\Death Valley\\DVPsychoanalyst.cpp          
 C:\\Projets\\Death Valley\\DVSanchez.cpp             
 C:\\Projets\\Death Valley\\DVSaveGameManager.cpp         
 C:\\Projets\\Death Valley\\DVScript.cpp              
 C:\\Projets\\Death Valley\\DVSector.cpp              
 C:\\Projets\\Death Valley\\DVSequence.cpp             
 C:\\Projets\\Death Valley\\DVSequenceElement.cpp         
 C:\\Projets\\Death Valley\\DVSequenceManager.cpp         
 C:\\Projets\\Death Valley\\DVSequenceManager.cpp         
 C:\\Projets\\Death Valley\\DVShadowPolygon.cpp          
 C:\\Projets\\Death Valley\\DVSound.cpp              
 C:\\Projets\\Death Valley\\DVSound.cpp              
 C:\\Projets\\Death Valley\\DVSoundCache.cpp            
 C:\\Projets\\Death Valley\\DVSoundCache.cpp            
 C:\\Projets\\Death Valley\\DVSoundCacheEntry.cpp         
 C:\\Projets\\Death Valley\\DVSoundConfig.cpp           
 C:\\Projets\\Death Valley\\DVSoundGeometry.cpp          
 C:\\Projets\\Death Valley\\DVSoundSource.cpp           
 C:\\Projets\\Death Valley\\DVSoundSourceClock.cpp         
 C:\\Projets\\Death Valley\\DVSoundSourceManager.cpp        
 C:\\Projets\\Death Valley\\DVSprite.cpp              
 C:\\Projets\\Death Valley\\DVTitBit.cpp              
 C:\\Projets\\Death Valley\\DVUIRendererAlphaConstantCustom.cpp  
 C:\\Projets\\Death Valley\\DVUIRendererCustom.cpp         
 C:\\Projets\\Death Valley\\DVWill.cpp               
 C:\\Projets\\Death Valley\\Launcher.cpp              
 C:\\Projets\\Death Valley\\SBFramePannelFX.cpp          
 C:\\Projets\\Death Valley\\SBLIBNG\\SBDrawManager.cpp       
 C:\\Projets\\Death Valley\\SBLIBNG\\SBEvent.cpp          
 C:\\Projets\\Death Valley\\SBLIBNG\\SBFile.cpp          
 C:\\Projets\\Death Valley\\SBLIBNG\\SBFont.cpp          
 C:\\Projets\\Death Valley\\SBLIBNG\\SBGeoBoundingBox2D.cpp    
 C:\\Projets\\Death Valley\\SBLIBNG\\SBGeoPoint2D.cpp       
 C:\\Projets\\Death Valley\\SBLIBNG\\SBInput.cpp          
 C:\\Projets\\Death Valley\\SBLIBNG\\SBPicture.cpp         
 C:\\Projets\\Death Valley\\SBLIBNG\\SBResourceManager.cpp     
 C:\\Projets\\Death Valley\\SBLIBNG\\SBThreadedInput.cpp      
 C:\\Projets\\Death Valley\\SBLIBNG\\SBUIInputFieldText.cpp    
 C:\\Projets\\Death Valley\\SBLIBNG\\SBUIRenderer.cpp       
 C:\\Projets\\Death Valley\\SBLIBNG\\SBUIRendererInputField.cpp  
 C:\\Projets\\Death Valley\\SBLIBNG\\SBUIRendererListbox.cpp    
 C:\\Projets\\Death Valley\\SBLibNG/SBWidgetInputField.h      
 C:\\Projets\\Death Valley\\SBProfiler.cpp             
 C:\\Projets\\Death Valley\\dvelementactorpc.cpp          
If you are bored of the MessageBox about the CD, nop this :
 .text:005B5215         push  edi  
 .text:005B5216         call  eax ; dword_693224  

1 comment:

  1. Is says here http://www.imdb.com/title/tt0407724/releaseinfo that the working title of the game was Death Valley. Not that that matters anymore...

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